Patch corrige problemas com saves em Castlevania: Lords of Shadow

ComentárioDecember 2, 2010 15:09

Já está disponível para PS3 o patch que corrige problemas com as partidas salvas de Castlevania: Lords of Shadow. No Xbox 360, a atualização deve chegar ainda este ano.

O erro acontecia geralmente após o jogador tentar carregar um save game – aparecia uma mensagem de erro, e a única opção disponível era de deletar o arquivo e começar a aventura de novo.

Uma solução encontrada foi fazer uma nova cópia do arquivo de save logo após sair do jogo (e antes de carregá-lo para jogar de novo) – mas até esta descoberta, muita gente já havia perdido preciosas horas de jogos por causa do bug.

Castlevania: Lords of Shadow (leia a análise), desenvolvido pela Mercury Steam, saiu no começo de outubro e é a tão esperada redenção da franquia, que andava mal das pernas após os fracos Castlevania: Curse of Darkness (Xbox e PS2) e Castlevania: Judgement (Wii).

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Comment on : May 18th, 2012 9:52 pm

As much as I enjoy the first one the way it is, it would be great for the sequel to have AA impelmented, and a smooth, stable frame rate instead of a constantly fluctuating, uncapped one. Seeing more and more devs are making use of FXAA and MLAA, I would hope to see these impelmented in the sequel. And perhaps a more efficient video codec instead of Bink Video (7.5GB for slightly less than an hour of 720p footage running at 25fps?) I don’t mind bloating the bit rate of the PS3 version but the Xbox 360 version having an extra disc as the result of that doesn’t sound like it’s worth the trouble, not to me. Of course, it would be best if those can be rendered in real-time.VN:R_U [1.9.12_1141](from 11 votes)

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